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GCC5 Release Candidate in Early April With OpenACC, Cilk, and OpenMP4 Offload!

March 20, 2015 by Rob Farber Leave a Comment

Richard Biener posted a message to gcc.gnu.org to expect a GCC 5 release candidate the first week of April. GCC5 supports OpenACC, Cilk Plus, and OpenMP 4.0 offload support. "We've come a long way towards the release criteria of zero P1 bugs. There are still a few remaining P1s though and we are targeting for a GCC 5 release candidate in the first week of April (given those … [Read more...]

CUDA 7 Released

March 20, 2015 by Rob Farber Leave a Comment

NVIDIA released CUDA 7 for all to use! Download here for Windows, Linux x86, Linux Power 8,  and MacOSX: Productivity and Performance Improvements C++11 support makes it easier for C++ developers to accelerate their applications Write less code with ‘auto’ and ‘lambda’, especially when using the Thrust template library. New cuSOLVER library of dense and sparse direct … [Read more...]

PathScale Reports Highest SPEC-ACCEL OpenACC Results Using AMD s9150 GPU

March 18, 2015 by Rob Farber Leave a Comment

PathScale in collaboration with Cirrascale posted the fastest OpenACC SPEC-ACCEL results to date using an AMD Firepro s9150 GPU. ENZO 2015 is the first major PathScale release to include support for AMD Firepro devices and demonstrates the "pragmatic portability" of OpenACC to compile and run on a variety of hardware platforms using a single source base. The ENZO 2015 compiler … [Read more...]

NVIDIA GTC 2015 keynote – Near-term Roadmap is Deep-Learning

March 17, 2015 by Rob Farber Leave a Comment

The GTC 2015 Keynote by NVIDIA CEO Jen-Hsun Huang showed an intense focus on Deep-Learning through four topic areas: (1) The official Titan X GPU announcement that noted the 7 TF/s SP and 0.2 TF/s DP device has an excellent arithmetic performance mix for deep-learning, (2) The NVIDIA DIGITS (Deep GPU Training System for Data Scientists) software and custom NVIDIA built … [Read more...]

Google’s Ingress Location Based Game Continues to Grow in Popularity

March 16, 2015 by Rob Farber Leave a Comment

Ingress, a multi-player GPS based location game created Google' Naintic labs continues to grow. If you like geocaching, chances are you will like Ingress. Gameplay consists of establishing "portals" at places of public art, landmarks, monuments, etc., and linking them to create virtual triangular fields over geographic areas. Progress in the game is measured by the number of … [Read more...]

Intel Xeon Phi Benefits Commercial Engineering Simulation Code

March 12, 2015 by Rob Farber Leave a Comment

ANSYS and Intel worked closely together to optimize the first commercial engineering simulation package multi-core Intel® Xeon® processor E5-2600 v2 and v3 families and the many-core Intel® Xeon Phi™ coprocessor.  Results indicate a 3.1x speedup after upgrading from a Xeon V2 to V3 solution, and a further 1.7x speedup when using an Intel® Xeon Phi™ 7120 coprocessor (or total … [Read more...]

ACM Paper Observes FPGA, GPU, CPU Energy Efficiency Hierarchy

March 10, 2015 by Rob Farber Leave a Comment

Sparsh Mittal and Jeff Vetter provide a survey of the comparative energy efficiency of GPUs relative to FPGAs and CPUs in their Jan. 2015 ACM Computing Surveys (CSUR) paper, "A Survey of Methods for Analyzing and Improving GPU Energy Efficiency" in which they observe a general energy efficiency hierarchy where, "it is clear that although for majority of works, FPGAs are … [Read more...]

Plan Ahead – SC15 Housing Site Open For Room Reservations!

March 9, 2015 by Rob Farber Leave a Comment

The SC15 housing site is now open through October. The conference takes place Nov 15-20 in Austin, Texas. IMPORTANT DATES AND DEADLINES March 2, 2015 – Hotel reservation system opens September 20, 2015 – Last day for submitting occupancy lists for exhibitor room blocks October 16, 2015 – Last day for making hotel reservations October 16, 2015 – Last day for canceling … [Read more...]

NVIDIA Titan X Powers Games and Virtual Reality

March 5, 2015 by Rob Farber Leave a Comment

NVIDIA CEO Jen-Hsun Huang announced NVIDIA's latest GPU, the Titan X, in a surprise appearance at the 2015 Game Developers Conference. Jen-Hsun claims it is the most powerful GPU on the planet. The announcement followed a presentation by Epic Games' co-founder Tim Sweeney  about the convergence of photorealistic imagery, film, video games, architecture, industrial design, and … [Read more...]

$199 Tegra X1 NVIDIA Shield Console Supports 4K TV

March 4, 2015 by Rob Farber Leave a Comment

NVIDIA announced the Tegra X1 based Shield console that will be available in May. Customers can be notified for ordering via the bottom right "notify me" icon here. The device contains 3GB of RAM and 16GB of internal storage along with a microSD slot, two USB 3.0 ports, and Bluetooth. Included is a gigabit Ethernet port and 2 x 2 802.11ac … [Read more...]

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