Augmented reality is poised to be the new computing display revolution – essentially the gold rush of the early 21st century. The key is the display. Following is information on various displays like Pinlight (110-degrees NVIDIA/UNC), Oculus Rift (110-degrees), Meta Space Glasses, Google Glass (& Navdy), plus the Brother AIRScouter and Lumus. One of the big issues is a 110-degree point of view to prevent “tunnel vision”. Added features are motion tracking.
Pinlight (an NVIDIA/UNC collaborative project) is an emerging technology that looks very promising. The Pinlight provides the same Field of View (FOV) as Oculus Rift but in a much more compact package.
Read more about Pinlight in the Siggraph 2014 paper, “Pinlight Displays: Wide Field of View Augmented Reality Eyeglasses using Defocused Point Light Sources” by Andrew Maimone, Douglas Lanman, Kishore Rathinavel, Kurtis Keller, David Luebke, and Henry Fuchs.
Oculus Rift (110-degree FOV)
- Oculus unveiled the Crescent Bay prototype on September 20th, 2014.
- Samsumg Gear VR
- Totem: A new kickstarter project with 90 degrees of view and claimed better position sensing
- Sony Project Morpheus (listed as 85% complete. The device currently has a 90 degree FOV)
- Meta Space Glasses
Heads Up Display (Heads Up Display) 40 degrees of view or so. Fine for information displays
- Google Glass: think a wearable HUD (Heads Up Display)
- Sony SmartEyeglass: Google Glass competitor, available in March 2015 SDK available now, can be purchased in (More info)
- Vuzix 1200DX (35-degree diagonal FOV)
- Lumus (25-degree FOV)
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