Ditch the AR goggles! In their paper, “RoomAlive: Magical Experiences Enabled by Scalable, Adaptive Projector-Camera Units” Microsoft researchers discuss a proof-of-concept prototype that transforms any room into an immersive, augmented entertainment experience. The basic building blocks are projector-depth camera units that create a unified model of the room with no user intervention. The authors state, “Users can touch, shoot, stomp, dodge and steer projected content that seamlessly co-exists with their existing physical environment.” (As an aside, users can experiment to create their own depth cameras using deep-learning.) Games demonstrated include: Whack-A-Mole, Robot Attack (based on Unity3D’s Angry Bots), and Traps where a user must move about in a room surrounded by virtual traps. It sounds like fun!
The Roomalive researchers are:
- Brett Jones University of Illinois at Urbana-Champaign, Urbana, IL, USA
- Rajinder Sodhi University of Illinois at Urbana-Champaign, Urbana, IL, USA
- Michael Murdock University of Southern California, Los Angeles, , CA, USA
- Ravish Mehra University of North Carolina, Chapel Hill, Chapel Hill, NC, USA
- Hrvoje Benko Microsoft Research, Redmond, WA, USA
- Choose from the most used tagsAndrew Wilson Microsoft Research, Redmond, WA, USA
- Eyal Ofek Microsoft Research, Redmond, WA, USA
- Blair MacIntyre Georgia Institute of Technology, Atlanta, GA, USA
- Nikunj Raghuvanshi Microsoft Research, Redmond, WA, USA
- Lior Shapira Microsoft Research, Redmond, WA, USA

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